This foe blocks a narrow passage, which is located next to another two passages that lead up and down. To the west of here, the Kongs are able to discover an additional room with a Puftup in the center of it that explodes and shoots spikes when approached. DK 3 Head over to where that large boulder on the purple X is. When you find Rattly, go to the top left corner and you will see the picture. An End of Level Target is here, and it is guarded by a Spiny. On the world Gloomy Gulch, the level ghostly grave you can easily get 99 lives. "Glimmer's Galleon". After the heroes head through the small passage above this foe, they reach a smaller area that contains a Lockjaw and a pair of alcoves that hold a Banana Bunch and the letter N. They can find a narrow channel to the north of here that leads to a DK Barrel and past an arrow pointing upwards that is formed by bananas. A small passage branches off of this room, and a Lockjaw patrols it. At the meeting point of the two separate passages, the primates can find some more Flotsams and a small channel that leads to another pair of passages. If you think you are an expert then please try to help others with their questions. The first area leads the Kongs through a safe area that is void of obstacles, but the lower area contains a Lockjaw and a Banana Bunch in an alcove, as well as a crate that the duo can swim through to reach a Banana Coin. Climb up the tree nearby and jump the swinging vines until you cone to a ledge. One of the areas features a lighthouse, and beneath that structure are two switches that have the ability to raise and lower the world's water level. Give Klubba 15 Kremcoins at Krazy Kremland. But if I scrolled away and came back, it would go back to being a normal blue Flotsam with proper lighting. A passage branches off of both of these rooms, and they both connect in front of another room that contains three Puftups, two of which that explode and project spikes when encountered, and another that simply swells up and rises over an alcove that holds a Banana Coin. It was released for the Nintendo Switch on June 22, 2015. Check out our galleon coins selection for the very best in unique or custom, handmade pieces from our shops. Reenter the level and repeat the progress as many times as desired. The lower passage mentioned previously connects to a smaller room below here, and it also contains a few Flotsams. For every world their will be a level in the lost world. - Pirate Panic DK coin Climb the stacks of barrels that sit 1-2 screens left of the [G]. There are some very good secret, like the DK coin at the beginning of Glimmer's Galleon. In the bottom-right corner of this area, the two friends can find an arrow that is formed by a group of bananas. An alcove with a Banana Bunch in it is also in the left end of this area, while a Shuri waits for the primates in the lower right corner of it. This room is very large, but it only contains a single Shuri and a Flotsam. Glimmer's Galleon can refer to either: Glimmer's Galleon ( Donkey Kong Country 2: Diddy's Kong Quest) – a level in Donkey Kong Country 2: Diddy's Kong Quest. There is a wider section to the right of here, which is connected to the previous path that the Puftup blocks. Press L + R between levels except when in the Gyrocopter to see your medal ranking compared with the all time Nintendo heroes. Gangplank Galley - Coin 3 At the entry point of the level, there should be a stack of barrels. This takes them into a hidden room with bananas shaping the number 3. Glimmer's Galleon takes place in the flooded cargo of a dark, submerged galleon. You will find a Kremling with a photo on his head. A few things: Lockjaws charge faster here, some Puftups explode and near the start, go up into an alcove with a banana and an invisible red balloon where it is. ; You never want to be Diddy in this level he is bad please see diagram for proof. As a remaster of the iconic N64 title, it features HD graphics, exclusive cutscenes, unlockable content, and most of the … The lower path consists of a Lockjaw and some Flotsams, as well as two alcoves full of bananas. The photograph is depicts Glimmer and appears on the fourteenth page of the, Shortly after the Star Barrel, the Kongs must swim past a Puftup. I been trying to beat it on my Game Boy Advance and every time I go on one of the hot air balloons, it keeps descending into the lava and making me die no matter what I do. At the end of it, they must swim to the right and pass through a crate to obtain the letter O. A few large barrels are ahead of here, and they are positioned under a Lockjaw that patrols that area, which also holds a small alcove with some bananas in it. Gloomy Galleon is an eerie cove that is full of caverns, which hold many secret treasures and shipwrecks from perhaps earlier Donkey Kong games. The DK Coin is just above the end-of-level target. If the primates do not take this passage, they instead proceed upwards past an arrow pointing north that is formed by bananas and to a smaller area that holds two Lockjaws and four bananas in an alcove. A Banana Bunch appears in each corner of the room except the upper-right, where the Kongs can swim through the crate above to enter another room which has bananas in the shape of the number 4. How do I beat red hot ride level on red hot ride? Please Submit a Problem for any incomplete, non-working or fake cheat listed above. Reminds you of the good ol’ DK Country games. DK Coin in Glimmer's Galleon. Before you start your journey, go above through the hidden passage between the barrels. The remaining 29 DK Coins can be obtained by achieving the following: Beat all the missions at Funky's Flights II (7 DK Coins). A lone banana appears between the crates, which indicates an invisible. Glimmer's Galleon: DK Coin. The second Bonus Level is similar to the first one, except the Kongs have only 35 seconds to obtain the Kremkoin. A Klomp appears near the start, walking underwater, and a Spiny appears at the very end, when the Kongs exit the cargo. But if I scrolled away and came back, it would go back to being a normal blue Flotsam with proper lighting. 1 Overview 2 Collectibles & Secrets 3 Gallery 4 Trivia Add a photo to this gallery The primates can travel no farther in this direction, but if they head south from the passage found at the beginning of the level, they come up to a DK Barrel and a trail of bananas that they can follow to head over a pile of large crates and barrels that support a Klomp. Then, go to the right. Neeks and Klomps. When you visit one, a kremling named klubba will ask you to give him 15 Kremcoins. The letter G is in the middle alcove above them. There is also a hidden mermaid village beneath the waters and many treasure chests. The level is an eerie cove that is full of caverns, which hold many secret treasures and shipwrecks from earlier Donkey Kong games. Stuck in this game? The two channels are both thin and straight, and they lead to the same part of the level, which also holds a Flotsam, along with an alcove that consists of some bananas. Quick run in Glimmer's Galleon. Lockjaw's Locker is the fourth stage in Gangplank Galleon,Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. The arrow directs them upwards through a thin channel, which they must swim through to reach an Auto Fire Barrel that shoots them on the deck of the ship when accessed. "K": When you see the first two Jetsams (my name for Green Flotsams), keep going up and right, then stop below the arrow of Bananas you see in the crates ahead. This is a wooden ship with 3 rigging, 3 windows with cannons, Kremling Krew symbol in middle sailboat and black flag in back, K. Rool's golden figurehead in ship bow and red flag striped with black at the top of the mainbrace. In the upper path, the heroes can find a Lockjaw, some bananas in a small alcove, and a large barrel that they can swim through to find a hidden opening among the crates that holds a Banana Coin. Just go into the right door. Final Fantasy 1 And 2: Dawn Of Souls, (GBA), Harvest Moon: Friends Of Mineral Town, (GBA), Naruto RPG: Uketsugareshi Hi No Ishi, (GBA). For this you have to beat K.Rool and successfully complete the game. Beat the game and all five lost world levels. Throughout the level, there are hooks that Diddy and Dixie Kong can grapple on to reach … This is probably the most annoying level in the game. Glimmer's Galleon ( Donkey Kong Land 2) – a level in Donkey Kong Land 2. For this to work you need both kongs. After all the Krows, there is a part with red and yellow bees hovering. After the letter N, Diddy and Dixie must swim past three Shuri. Glimmer's Galleon is the second stage in Krem Quay, and the the fourteenth stage in Donkey Kong Country 2: Diddy's Kong Quest, as well as the seventh stage in Krem Cauldron, and the thirteenth stage in Donkey Kong Land 2. Sep 6, 2006. Outside these caves are lagoons towered over by cliffs. Then, go to the right. In the level Gangplank Galley, jump up the first barrels at the start, up where the first Bonus Barrel is. There is an additional passage in this room that the heroes must travel through to progress to a fork-in-the-road. Glimmer's Galleon is the twelfth level in Donkey Kong Country 2: Diddy's Kong Quest and the second level of Krem Quay. Gangplank Galley's style is similar to the first level, Pirate Panic—it takes place on a wrecked pirate ship, and the sun sets slowly over the course of the level. If the primates follow the trail farther into the level, they soon reach a Flotsam and a thin channel that they must swim through. Since the player can make out their surroundings more easily, Glimmer's role is optional. The Kongs encounter four types of underwater enemies: Flotsams, Puftups, Shuris and Lockjaws. The other water area is a cove with many sunken objects. Speedrunning leaderboards, resources, forums, and more! As they continue northeast, Diddy and Dixie encounter a Lockjaw. I don't want to waste my breath on this episode, look at the video, and that's all for this episode. If the trail is followed, the two friends head down towards a channel leading to the west, which holds a DK Barrel. Collect the three yellow coins and press Z on the pad with DK’s face on it. Note: There is a bonus stage afterwards. A channel above here leads into another small section with a crate in it that the heroes can swim through reach a hidden passage that consists of two Banana Coins, some bananas, and, in the Game Boy Advance version of the game only, a photograph. It has been requested that this article be rewritten. If the Kongs take the lower passage from where this puffer-fish enemy stands, they can find a slightly wider area that contains a Lockjaw and a hidden channel that leads to an open crate, which the heroes can enter to access a Bonus Level. The other area of th… Report Problem. Another thin passage is to the left of this Flotsam, and on the other side of it, there is a wider area that contains a Star Barrel and a trail of bananas leading downwards. Both areas meet up at the same point, but they contain different obstacles and objects. If the primates continue to the wide room above here, they can find a Lockjaw and a few Shuris, one of which that, in the Game Boy Advance version of the game alone, holds a photograph. In all the other worlds, you will start to find a "Klubba's Koisk" in each world. Glimmer's Galleon takes place in the flooded cargo of a dark, submerged galleon. Shortly after the letter K, the Kongs must swim up a vertical passage with some Lockjaws. The Kremkoin is at the top-right of the area. You should find two Banana Coins. Give Klubba 15 Kremcoins at Gloomy Gulch. For nearly the entire level, Diddy Kong and Dixie Kong are assisted by the titular Glimmer the Angler Fish, who follows them around, lighting the path forward. You are now directly before the end of this level! The Kongs encounter four types of underwater enemies: Flotsams, Puftups, Shuris and Lockjaws. Music: Lockjaw's Saga. You will see a number made out of bananas. Outside these caves are water areas towered over by cliffs. Kaboings and Krunchas are the newly introduced enemies in the game, and are the most common enemies in the level. An additional hidden area is above here on the other side of some crates, and it holds a DK Coin and bananas that form the shape of the number four. Throw your partner at the start. Beat Screech's best time in the Screech's Sprint level. When you do you will go to the lost world. The letter O is hidden in an alcove behind a crate in this room, which is followed by a channel that that heroes must swim through to reach a similar room to the west. At the beginning of the level, the Kongs can find a passage among several large crates and barrels that they must swim through. The DK Coin appears to the very left. It is preceded by Gangplank Galley and followed by Topsail Trouble. They must swim above into another small, seemingly empty area. You will see another number made out of bananas and the DK Coin in the corner. 1 Overview 2 Collectibles and Secrets 3 Gallery 4 Trivia Add a photo to this gallery If not, then go up again and over to the right. Before you start your journey, go above through the hidden passage between the barrels. 0. Note: There is a bonus stage afterwards. Pause game play, then press Select. A Klomp appears near the start, walking underwater, and a Spiny appears at the very end, when the Kongs exit the cargo. The last banana requires you to use Lanky to turn into Enguarde to open up the way to a large room with towers of gold coins. This holds … Kannon's Klaim is the second stage in Crocodile Cauldron and Krem Cauldron, and the eighth stage in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. An area much larger than this is to the north of here, and a few Flotsams thrive in it. After encountering Glimmer, the Kongs must swim up past a few Flotsams. If not, then go up again and over to the right. You will see a number made out of bananas. Find them all (one per regular level) ... B. Repeat as many times as needed to get 99 lives. Instead go directly above the entrance (the upper right corner) and to the right, you will pass thru some crates, in this new room go to the upper right corner and go up thru some crates, in this new room you will see the Hero Coin. There's so many Banana Coins here telling you about them would make this file go to New Zealand. Instead of jumping inside the Bonus Barrel, jump up to the right of it, where the sun is in the background. On the other side of the channel, they can find some more Flotsams and a hidden channel that leads into a small room with a Banana Bunch in it. Imperial red & gold glimmer III 6,00 DKK Tilføj til kurv; Burgundy & gold glimmer III 6,00 DKK Tilføj til kurv; Acid purple & gold glimmer III 6,00 DKK Tilføj til kurv; Royal blue & silver glimmer III 6,00 DKK Tilføj til kurv; Teal & gold glimmer III 6,00 DKK Tilføj til kurv; Emerald green & green tracer X glimmer … 0. These are all 40 DK Coins in Donkey Kong Country 2. The Kongs can obtain the letter K from an alcove to the upper-right. If not, then go up again and over to the right. Ask a question below and let other gamers answer your question or view answers to previously asked questions. A red Zinger appears in the first Bonus Area. To unlock the lost world you must pass the first world. It is the only underwater level without Enguarde the Swor… In both games, it is preceded by Barrel Bayou and followed by Krockhead Klamber. The feather is floating around there somewhere. An arrow, which is formed by a group of bananas, is placed below this channel, and it must be followed to progress into another room to the west. The remake also adds an Invincibility Barrel, which the Kongs are required to use to defeat a certain enemy and obtain its photograph. Artwork of the Kongs in Glimmer's Galleon, The Kongs and Glimmer look behind at the underwater Klomp, The Kongs swim down to a path at the start of the level, The Kongs and Glimmer approach the Star Barrel, The Kongs return to the surface, next to the End of Level Target, A hidden area near the start that has bananas in the shape of a 2, The Kongs and Glimmer go through a hidden path, From the Super Mario Wiki, the Mario encyclopedia, Donkey Kong Country 2: Diddy's Kong Quest, https://www.mariowiki.com/index.php?title=Glimmer%27s_Galleon_(Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest)&oldid=2932476, Donkey Kong Country 2: Diddy's Kong Quest Levels. You'll disappear and hear a sound effect, then you are taken to a "Level Warp!"-Screen. It is the only underwater level without Enguarde the Swordfish, meaning the Kongs cannot defeat the enemies and should avoid them instead. The passage also serves as a shortcut through the underwater level, helping them reach a room found shortly after the letter O. As they head through the channel, they swim over an arrow directing them to the west that is formed by multiple bananas. The level might prove difficult since its layout cannot be initially seen. If they swim north through the passage, they come up to a hidden room that contains an open crate that they can enter to access a Bonus Level. Every now and again, in Glimmer's Galleon, one specific Flotsam would be yellow, and what's more, it would always be "lit," whether or not Glimmer was shining his light on it. If you know cheat codes, secrets, hints, glitches or other level guides for this game that can help others leveling up, then please Submit your Cheats and share your insights and experience with other gamers. If they jump on it from the ground, they simply complete the level, but if they jump on it from the nearby large barrel, they can also win prize, either a Banana, Banana Bunch, Banana Bunch Coin, or a Red Balloon. The primates can find a several Shuris in a wider area to the right of here. The Kongs can find another large room above here that holds a Puftup in the center of it, who explodes and releases spikes when approached. The Kongs can heads through some crates above the entrance to the bonus to reach another room that contains two Banana Bunches and a group of bananas that form the shape of the number three. Perform the Kipples swap at the end of stage, in order to have Diddy in front for Krockhead Klamber. Go to the third stage in the Gloomy Gulch level (where there is a lot of wind). Gangplank Galleon: DK Coin From: vozskhurt. By swimming up, Diddy and Dixie can find two Lockjaws. GLIMMER'S GALLEON Glimmer will help you see in the dark water. This page was last edited on April 23, 2020, at 20:36. Though Glimmer appears on the boxart of Donkey Kong Land 2, he doesn't make an appearance in the game. Welcome to IGN's guide and walkthrough for Donkey Kong Country, originally released on the Super Nintendo, and re-released on several other nintendo There is a lighthouse area that has a switch in order to raise or lower the area's water level. The alcove on the right has a Banana Bunch while the left alcove has the letter N. After the letter N, the Kongs must swim past numerous Shuri, then three Flotsams, and a Puftup. The upper and center passages both connect to a vast room that carries a few Flotsams and a Puftup, who explodes and releases thorns when encountered. If you think you are an expert then please try to help others with their questions. As they approach the Flotsam, Glimmer appears to light up their way. To their left is a Banana Bunch Coin, and they can obtain it by swimming through some crates. You will land on a cliff off the screen and gain 3 lives. A passage is below this room, and two different areas branch off of it. As they head through the large area, the Shuris charge at them and a Flotsam swims in their way. Give Klubba 15 Kremcoins at Crocodile Cauldron. I hope you may find them useful. The two separate areas connect in the location of a single Flotsam with two thin channels above it. They must then swim straight up to find the Golden Feather in an alcove. As with earlier underwater level, there are certain parts of the wall that Diddy and Dixie can swim through: this is required for them to obtain the DK Coin. You will see a number made out of bananas. [1080 HD] This video is unavailable. Kremkoin Drop into the "hole" (a crack in the ship) immediately left of [N]; walk to the right, to directly under [N]. You will see another number made out of bananas and the DK Coin in the corner. When the Kongs encounter the second Lockjaw after the Star Barrel, they can swim below to find two alcoves. Ok, who turned the lights off? ***** Glimmer's Galleon ***** The DK coin is at the first part of the level. Use Dixie's helicopter spin and jump off of the top barrel at the beginning, then grab onto a hook. Enter the cabin, then jump when you are on the left wall. Crash the door to go to a bonus stage. Language (Beta) × български Català Čeština Once they reach the room on the other side of this channel, they can find a Puftup in the center of it that, when approached, explodes and shoots spikes across the room. A passage that contains a trail of bananas is directly above the Shuri, and a crate that, exclusively in the Game Boy Advance version of the game, can be swum through to reach an Invincibility Barrel, is to the right of them. Bananas appear throughout the Kongs' path, although they must avoid following the bananas, which lead them to dead ends. Get first place in all of the Expresso Racing levels (7 DK Coins). Then, go to the right. For nearly the entire level, Diddy Kong and Dixie Kong are assisted by the titular Glimmer the Angler Fish, who follows them around, lighting the path forward. After the second DK Barrel, the Kongs must continue up past a Lockjaw. Above the first Bonus Level's entrance, Diddy and Dixie can swim through the crates.